Cambio strategy: 12 tips
Cambio rewards a good memory, but it's won on decisions: what to keep, what to throw, and when to call. Twelve habits of players who win.
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Your hand
- Fix your two known cards first. If either is 7 or higher, that's your first swap.
- Treat unknown cards as about 6. The average card is worth roughly 6, so swapping a drawn 2 into an unknown slot is usually a good bet; a drawn 8 usually isn't.
- Never throw away a Red King or a Joker. −1 and 0 are the best cards in the deck. Swap them in, even blind.
- Remember where things go. After any swap, say the slot to yourself: “top left is a 3”. Most lost games are forgotten cards.
Powers
- Use peeks on your unknown cards until you know your whole hand. Then switch to spying.
- Spy on whoever's winning. Knowing the leader's hand tells you when it's safe to call — and what to snap.
- Blind swaps are for dumping. Send your worst known card to the player most likely to call.
- A King is the best power: look first, then decide. Take a rival's Joker if you find one.
Snapping
- Only snap what you're sure of. A wrong snap gives you a forfeit card, which usually costs more than the snap was worth.
- Watch the discard pile on every turn — including other people's. A card you've seen in a rival's hand is a free snap, and they have to take one of yours.
Calling Cambio
- Call at about 5 or under in a 2-player game, lower with more players. The −10 is big, but the +10 for a wrong call is bigger than it looks.
- Remember your cards aren't safe after you call. Everyone gets one more turn — and they'll swap their worst card into your hand. Call when your total can survive a hit.
Questions
What's a good score to call Cambio on?
Around 5 or under against one rival; lower against more, since someone is more likely to beat you. A wrong call costs +10.
Should you snap other players' cards?
Yes, when you're certain — they get rid of nothing and take one of your cards. If you're not sure, the forfeit card makes it a bad bet.